A great activity for everyone

Signs

A Hilarious Game of Stealth and Silliness: Can You Pass the Sign Without Getting Caught?

Signs
By Jon Zajac

What is Signs?

The Signs icebreaker is a fun and engaging party game that involves stealth, silliness, and the ability to not get caught. The purpose of this activity is to encourage communication, observation, and quick thinking among participants. At its core, players sit in a circle and secretly pass a sign (a hand motion or gesture) from one person to another, while a guesser tries to identify who currently has the sign.

To play, each participant creates a unique and easily detectable sign, which they then demonstrate to the group. One player is chosen as the guesser and stands in the center of the circle with their eyes closed. The rest of the group selects a random person to start with the sign. This player performs their own sign and another player’s sign to pass it on, while trying not to get caught by the guesser.

The game continues until the guesser makes three incorrect guesses or correctly identifies someone with the sign. At that point, the caught player becomes the new guesser, and a new round begins. The activity is easy to set up, requires no materials, and can be played in any indoor setting, making it an ideal icebreaker for parties, youth/college group settings, or camps.

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Rules for Signs

  1. All players sit in a large circle, facing inward.
  2. Each player chooses a unique and detectable “sign” (hand motion or gesture).
  3. Players announce and demonstrate their chosen sign to the group.
  4. One person is chosen to be the guesser and stands in the center of the circle with eyes closed.
  5. The group silently selects one player (Player 1) to start with the sign.
  6. Player 1 performs his/her own sign and then any other player’s sign to pass the sign.
  7. The process continues as players “pass” the sign while the guesser tries to detect movements and guess who has the sign.
  8. The guesser has three attempts to correctly identify the player with the sign; if successful, they win the round, and the caught player becomes the new guesser. If they make three incorrect guesses, they lose the round.
  9. (Optional) Players must “receive” a sign by performing their own sign as acknowledgment before it is officially transferred.

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Materials needed for Signs

  • Hands and bodies of players: No special materials are required for the Signs icebreaker game, as players will be using their own hands and bodies to create and perform unique signs or gestures.

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Setting up for Signs

To set up for the Signs icebreaker activity, you need to have everyone sit in a large circle facing inward towards each other. Once everyone is seated, they must choose a unique “sign” or motion that is easily detectable but not too obvious. Each player then announces and demonstrates their sign to the rest of the group. There is no need for any materials for this setup.

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How to play Signs

  1. Set up the game area: To play Signs, I gather everyone in a circle, making sure there is enough space for them to sit comfortably while still being close enough to see each other clearly.
  2. Decide on individual signs: I ask each player to come up with their unique sign, which can be any discreet hand motion or gesture. Once they have chosen their sign, I ask them to demonstrate it to the group so everyone knows what to look for.
  3. Choose a guesser: I select one person to be the guesser who will stand in the middle of the circle and try to catch players making their signs. The guesser closes their eyes while we choose the first player to start with the sign.
  4. Begin passing the sign: The player who starts with the sign makes their motion, then immediately follows it by making another player’s sign, effectively passing the sign to that person. That player then repeats the process, making their own sign and passing it to someone else in the circle.
  5. Guesser tries to catch players with signs: While this is happening, I encourage the guesser to keep a sharp eye out for any signs being made by players in the circle. They get three chances to point to a player and ask “Do you have the sign?” If they are correct, the person they pointed to becomes the new guesser; if not, the game continues until all three guesses are used or the round ends when everyone has had a turn with the sign.
  6. Optional variation: receiving signs: In some versions of Signs, before a player can pass the sign to someone else, the other person must first “receive” it by making their own sign as an acknowledgement. This adds another layer of difficulty and helps ensure that players are paying close attention to each other’s signs.

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Benefits of Signs

  • Builds social awareness: By requiring players to pay close attention to each other’s body language and movements, the Signs icebreaker helps build social awareness and observation skills.
  • Encourages creativity: Choosing a unique sign that is easily detectable yet not too obvious allows for creativity and self-expression.
  • Fosters group cohesion: The game encourages interaction among players as they try to stealthily pass the sign without getting caught, promoting bonding and teamwork.
  • Improves focus and concentration: Players must remain focused on the game and avoid drawing attention to themselves, which can help improve their overall concentration and attentiveness.
  • Enhances communication skills: Even though verbal communication is limited in this game, players still need to effectively communicate non-verbally with each other to pass the sign successfully.
  • Provides a fun and engaging experience: The Signs icebreaker offers an enjoyable and entertaining way for people to connect and have fun together, making it an ideal choice for parties, youth/college group settings, camps, and other social gatherings.

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Skills built with Signs

  • Stealthiness: Playing the Signs icebreaker requires players to be stealthy as they try to pass the sign to other players without getting caught by the guesser. This helps build a player’s ability to remain inconspicuous and focused while in a group setting, which can be useful in various real-life situations.
  • Observation skills: The guesser in the game needs to pay close attention to every movement and gesture made by the players in order to catch the person with the sign. This helps improve observation skills and attention to detail, which are important for many activities and professions.
  • Quick thinking: Players must think quickly to come up with new ways of passing the sign without being caught, while the guesser needs to react swiftly when making a guess or noticing suspicious behavior. This fosters quick decision-making and adaptability, which are valuable skills in both personal and professional settings.
  • Communication: The game encourages non-verbal communication as players pass the sign using gestures and movements. This helps improve a player’s ability to convey messages without speaking, promoting better understanding and collaboration within the group.
  • Patience and self-control: Players need to be patient when waiting for their turn to receive or pass the sign while maintaining their composure. The guesser must also exercise patience as they observe the group and make calculated guesses. This teaches participants the importance of self-control and restraint in high-pressure situations.
  • Creativity: Choosing a unique and easily detectable sign requires creativity, as players need to come up with movements that stand out but are not too obvious. Encouraging creative thinking can lead to more innovative ideas and problem-solving strategies in other areas of life.

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Why I like Signs

As someone who enjoys bringing people together for fun and engaging activities, I highly appreciate the Signs icebreaker game. There are several reasons why this game has become one of my favorites:

  1. Accessibility: The Signs game requires no special materials or advanced planning, making it an easy choice for any gathering. I can quickly introduce it at a party, youth group meeting, or family event without worrying about setup or cleanup.
  2. Inclusivity: Everyone can participate in the game regardless of age, physical ability, or language skills. Players have the freedom to choose their own unique signs, ensuring that everyone feels comfortable and involved.
  3. Engagement: The combination of stealth, silliness, and competition keeps players on their toes and fully engaged throughout the game. It’s a great way to break the ice and create a lively atmosphere at any gathering.
  4. Adaptability: With simple rules and easy-to-understand instructions, the Signs game can be easily modified to suit different group sizes, ages, and settings. This flexibility allows me to tailor the game to my audience and ensure a fun experience for everyone involved.
  5. Communication skills: By encouraging players to observe their peers and detect subtle movements, the Signs game promotes attentiveness and non-verbal communication. These skills are valuable in both social and professional situations, making the game not only entertaining but also educational.

In summary, I wholeheartedly endorse the Signs icebreaker game for its accessibility, inclusivity, engagement, adaptability, and potential to improve communication skills. This game has never failed to bring laughter, excitement, and camaraderie to any gathering, making it an invaluable addition to my collection of party games.

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Tips for making Signs more inclusive

  • Tip: Provide examples of accessible signs. When introducing the game, provide sign ideas that are easy to perform for people with different abilities and physical limitations. For example, wiggling fingers, tapping on the shoulder, or making eye contact can be less strenuous or obvious alternatives to hand motions.
  • Tip: Encourage verbal communication as a sign. If some players find it difficult to create a subtle physical sign, allow them to use a unique word or phrase instead. This way, they can still actively participate without feeling left out due to physical limitations.
  • Tip: Be mindful of cultural differences in body language. Since gestures and hand signs can vary greatly between cultures, ensure that all players understand the chosen signs or suggest using universally recognized ones like waving or pointing.
  • Tip: Offer a non-verbal option for the guesser. For those who are hard of hearing or prefer not to speak, allow them to use a visual cue (e.g., raising a hand) instead of verbally asking “Do you have the sign?” This will make the game more inclusive and accessible for everyone involved.
  • Tip: Allow players to pass on their turn. If someone is unable to perform a sign or feels uncomfortable doing so, give them the option to pass and let the next player take their turn. This way, no one feels forced into an uncomfortable situation during the game.

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Reflection questions for Signs

  1. What was your experience choosing and performing your sign? This question can help participants reflect on their own contributions to the game and how they felt about being unique within the group.
  2. How did you decide who to pass the sign to in each round? By asking this, facilitators can encourage discussion around decision-making, strategy, and teamwork during the game.
  3. Did you feel nervous or pressured when you were the guesser? Why or why not? This question can help participants empathize with the guesser’s perspective and understand how it feels to be under pressure in a group setting.
  4. How did you react when someone successfully passed the sign to you without getting caught? Asking this encourages reflection on reactions, attentiveness, and collaboration during the game.
  5. What strategies did your group use to try to avoid being caught with the sign? This question can lead to a discussion about problem-solving and group dynamics in the context of a fun, low-stakes activity.
  6. How might the Signs icebreaker relate to real-life situations or challenges you face as a team/group? By connecting the game to real-world scenarios, facilitators can help participants recognize transferable skills and develop stronger group cohesion.

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About the author

Jon Zajac

Jon Zajac

Founder & Chief Icebreaker

I started Icebreaker Spot because I truly believe that strong connections are the foundation of successful teams. I wanted to create a platform that would make it easy for people to find and share icebreakers and team building activities, empowering them to build trust, foster collaboration, and ultimately, achieve greatness together.

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