A great activity for everyone

Korean Rhythm (Assa)

Unleash your inner rhythm: Master the beats, learn wacky names, and outlast your opponents in this lively Korean game!

Korean Rhythm  (Assa)
By Jon Zajac

What is Korean Rhythm (Assa)?

The Korean Rhythm game, also known as Assa or Asa, is a fun and engaging icebreaker that I like to play in social situations. The purpose of this activity is to help participants quickly learn each other’s names and associated hand motions while following a rhythmic pattern. To play, everyone prepares a two-syllable name and corresponding hand motion, which they demonstrate for the group before starting. During the game, players follow a 4-beat count, patting their legs, clapping their hands, and doing thumbs-up motions with both hands in rhythm. One player begins the round by setting the tempo and saying their name and motion, followed by calling out another player’s name and motion. Players must perform their own sign and motion before passing it on to the next person, all while keeping the beat. The game continues until someone makes a mistake, at which point they become the starting player for the next round. Overall, Assa is an enjoyable and interactive way to introduce oneself to others and build connections in a group setting.

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Rules for Korean Rhythm (Assa)

  1. Everyone needs to prepare a two-syllable name and associated hand motion, unique from others.
  2. Demonstrate your name and hand motion for other players before starting the game.
  3. The game follows a 4-beat count (pat leg, clap hands, left thumbs up, right thumbs up).
  4. Speed of the count can gradually increase during the game.
  5. One person begins the round by setting the tempo and saying their name.
  6. Players must say and do their name and motion, then pass the motion to another player by saying their name.
  7. This process continues in rhythm until someone makes a mistake.
  8. The person who began the round can increase the speed if they wish.
  9. The person who made a mistake begins the next round.

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Materials needed for Korean Rhythm (Assa)

  • Unique two-syllable name and associated hand motion for each player: Before starting the game, each player needs to come up with a unique name that can be said within two beats, along with a corresponding hand motion that represents their name. This will be used throughout the game.
  • A way to keep time: Since Assa is a rhythm game, it’s important for players to be able to keep time. Using a metronome or drum beat can help keep the tempo consistent and ensure that everyone is following the 4-beat count.
  • Adequate space: It’s best to play Assa in an open area where players have enough room to move around and perform their hand motions without bumping into each other. This will make it easier for everyone to follow the rhythm and avoid making mistakes.

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Setting up for Korean Rhythm (Assa)

To set up for the Assa party game, also known as the Korean Rhythm icebreaker activity, follow these steps:

  1. Prepare a two-syllable name and hand motion: Every participant needs to come up with a unique two-syllable name or something that can be said within two beats, along with an associated hand motion that represents their name. Encourage participants to demonstrate their name and hand motion for others to learn before starting the game.
  2. Understand the 4-beat count: The Assa game follows a rhythmic pattern consisting of four beats (1, 2, 3, 4), with specific actions assigned to each beat: pat legs on 1, clap hands on 2, thumbs up with left hand on 3, and thumbs up with right hand on 4. The speed of the count can increase as the game progresses.
  3. Choose a starting player: Decide who will begin the first round by setting the tempo for the 4-beat count. This player usually loses the previous round or is randomly chosen at the beginning of the game.
  4. Demonstrate and practice: Have participants demonstrate their names, hand motions, and rhythmic pattern together as a group to ensure everyone understands how to play. Encourage participants to ask questions and practice until they feel comfortable with the mechanics of the game.

Now that you have prepared for the Assa party game, players can enjoy this engaging Korean rhythm icebreaker activity!

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How to play Korean Rhythm (Assa)

  1. Prepare a two-syllable name and hand motion: Come up with a unique two-syllable name (or something that can be said within two beats) and an associated hand motion. The name could be anything, such as “Flying Tiger” or “Awesome Dancer,” and the hand motion should represent your name.
  2. Demonstrate your name and hand motion: Before starting the game, show your name and hand motion to the other players so they can learn it.
  3. Follow the 4-beat count: The game follows a 4-beat count (1, 2, 3, 4, 1, 2, 3, 4, etc.). On each beat, perform a specific action: pat your legs on 1, clap your hands on 2, do a thumbs up with your left hand on 3, and do a thumbs up with your right hand on 4.
  4. Begin the round: One player (usually the loser of the previous round) starts the new round by setting the tempo of the 4-beat count. Players must first say and do their name and motion, then “pass” the motion to another player by saying their name and doing their hand motion.
  5. Continue passing the motion: Keep passing the motion to other players in rhythm until someone makes a mistake. The person who began the round can increase the speed if they wish.
  6. Start the next round: When a player makes a mistake, the round ends, and that player begins the next round.

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Benefits of Korean Rhythm (Assa)

  • Improves active listening skills: By paying close attention to the hand motions and names of other players, I am able to accurately repeat them in rhythm and pass the turn correctly. This game requires me to be fully engaged and focused on what others are doing, which can translate to better listening skills in other areas of life.
  • Boosts memory retention: Memorizing my own two-syllable name and hand motion, as well as those of my fellow players, helps exercise my memory muscle. The need to recall these names and motions in the correct order during gameplay can enhance my overall memory function.
  • Encourages creativity: Choosing a unique two-syllable name and corresponding hand motion allows me to express myself creatively. This aspect of the game encourages originality and helps foster a sense of individuality among players.
  • Fosters social connections: As a icebreaker, Assa requires interaction with others and helps create a friendly and engaging atmosphere. By learning and repeating the names and motions of fellow players, I build connections and strengthen relationships with them.
  • Enhances rhythm and coordination: Following the four-beat count (pat, clap, thumb, thumb) and performing hand motions in sync with other players can improve my sense of rhythm and physical coordination. This skill can be beneficial in various aspects of life such as dancing or playing musical instruments.
  • Develops adaptability and quick thinking: If I am the one who made a mistake during a round, starting the next round at a potentially faster pace encourages me to think quickly and adapt to changing circumstances. These skills are valuable in many real-life situations where rapid response is necessary.
  • Builds self-confidence: Mastering my own name and hand motion, as well as successfully repeating those of others, can contribute to increased self-assurance. Accurately performing these actions in front of a group demonstrates competence and poise.

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Skills built with Korean Rhythm (Assa)

  • Rhythm and Timing: Playing Assa requires participants to keep time with a consistent 4-beat count while executing hand motions and calling out names in sequence. This helps improve one’s ability to maintain a steady rhythm and coordination, which can be beneficial in various activities such as dancing or playing musical instruments.
  • Memory Recall: In order to successfully pass the turn to another player, participants must remember their own name and hand motion, as well as those of their peers. This repeated practice of recalling information strengthens memory muscles and can translate to better performance in academic or professional settings.
  • Concentration and Focus: As the speed of the game increases, players need to stay fully engaged and focused on executing their actions correctly and in sync with the group. This enhanced concentration can carry over into other aspects of life, leading to increased productivity and effectiveness.
  • Social Skills and Teamwork: Assa is a cooperative game that fosters positive social interactions by encouraging communication, active listening, and cooperation among participants. Players learn to work together as a team while still having fun and building connections with one another.
  • Self-confidence and Presentation Skills: By publicly demonstrating their unique name and hand motion, players have the opportunity to showcase their individuality and build self-confidence. Additionally, the need to clearly articulate names and execute hand motions helps improve public speaking skills and overall comfort level when presenting in front of a group.

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Why I like Korean Rhythm (Assa)

I appreciate the Korean Rhythm (Assa) icebreaker because it is an engaging and interactive way to learn about others. By requiring participants to create unique names and hand motions, the game ensures that everyone has a chance to express their creativity and individuality. This makes for a more dynamic and enjoyable experience compared to traditional icebreakers where individuals may not have as much opportunity to showcase their personality.

Additionally, I find the rhythmic nature of Assa to be both fun and challenging. The game’s structure, which involves following a 4-beat count and passing the motion to another player, encourages active listening and engagement with others. This helps create a sense of community and connection among participants, making it easier for them to form meaningful relationships.

Furthermore, I enjoy the fact that Assa can be played at different speeds. The ability to increase the tempo adds an element of excitement and competition to the game, keeping players on their toes and ensuring that they remain fully present and engaged throughout.

Overall, the Korean Rhythm (Assa) icebreaker is a lively and interactive way to build connections and foster community among participants. By combining elements of creativity, rhythm, and competition, it creates an engaging and enjoyable experience that helps individuals form meaningful relationships with one another.

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Tips for making Korean Rhythm (Assa) more inclusive

  • Tip: Use a variety of names and hand motions: To make the game more inclusive, encourage players to choose names and hand motions that represent their own identity and interests. This can help ensure that everyone feels comfortable and represented in the game.
  • Tip: Provide options for different abilities: Consider providing options for players with different abilities to participate in the game. For example, you could offer visual or auditory cues to help players follow the rhythm, or provide alternatives to hand motions for those who may have difficulty using their hands.
  • Tip: Use gender-neutral language: To make the game more inclusive for all players, use gender-neutral language when describing the rules and actions of the game. For example, instead of saying “he or she,” you could say “they” to refer to a single player.
  • Tip: Encourage respectful communication: Remind players to be respectful and inclusive in their interactions with each other. Encourage them to use positive language when describing each other’s names and hand motions, and to avoid making assumptions about each other’s identities or interests.
  • Tip: Be open to feedback: Finally, be open to feedback from players about how the game can be made more inclusive and enjoyable for everyone. Listen to their suggestions and make adjustments as needed to ensure that all players feel welcome and included in the Assa party game.

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Reflection questions for Korean Rhythm (Assa)

  1. What was your experience playing Assa? Knowing how participants felt about the game can help facilitators understand what worked well and what could be improved for future icebreakers.
  2. How did you come up with your name and hand motion? Did it reflect your personality? This question can encourage self-reflection and spark conversations about individual expression and creativity.
  3. Did you find the game easy to follow or challenging? Why? Understanding the participants’ comfort level with the game mechanics can help facilitators tailor future activities to the group’s abilities.
  4. How did it feel when other players passed the motion to you? This question can shed light on the dynamics of turn-taking and collaboration within the group.
  5. What was your strategy for passing the motion to others? Did you have a plan or were you spontaneous? Exploring different strategies used by participants can provide insights into their problem-solving skills and adaptability.
  6. Did you notice any patterns or connections between hand motions as they were passed around? This question can help participants make connections with each other and reflect on the collective experience of playing Assa.
  7. How did you feel when someone made a mistake, and it was your turn to start the next round? This question can help facilitators understand how participants handle responsibility and leadership in a group setting.
  8. What did you learn about yourself or others while playing Assa? Encouraging self-reflection and social awareness can foster empathy and emotional intelligence within the group.
  9. Would you play this game again? Why or why not? Understanding participants’ willingness to engage in similar activities can help facilitators plan future icebreakers that cater to their preferences.
  10. How might you adapt Assa for use in different settings or with different groups of people? This question can encourage creative thinking and problem-solving skills, allowing participants to apply their experiences to real-world situations.

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About the author

Jon Zajac

Jon Zajac

Founder & Chief Icebreaker

I started Icebreaker Spot because I truly believe that strong connections are the foundation of successful teams. I wanted to create a platform that would make it easy for people to find and share icebreakers and team building activities, empowering them to build trust, foster collaboration, and ultimately, achieve greatness together.

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